Saving the world is easy for Ash and her team,
they do it in-game with ease and flair…
Now, can they save the real world?
After the Water Wars, CCA’s iron religious fist forces unbelievers into overcrowded Ditchtown, stilted above drowned Miami, and the Game is their best escape.
To pay for Mom’s care, Ashley courier runs at double-speed, hoping her brother can stay out of trouble, saving just enough to rent in-Game hapticwear.
As Ashura the Terrible, her team dominates the Game leaderboard by skill and sword and rocket maneuvers, ignoring racial and sexual threats posted on the ‘Net, staying a jump ahead of those who want their secrets.
Suddenly, they are caught in a real war between theocrats who believe their own prophecies and technocrats who worship their devices and data.
Now, it’s up to this team of young women stop a humanity-ending chain reaction in real time, outside the Game, with just one life left.
Read an excerpt of Otaku at the publisher’s website here.
How do you decide what’s really worth fighting for?